﻿Node {
RsID 506
Strg "Radius"
Strg ""
}
Node {
RsID 300
}
Node {
RsID 350
Strg "Shader Name"
Strg "Edit Text"
}
Node {
RsID 315
Strg "Quality"
Strg "Density"
Strg "Intensity"
Strg "Smooth"
Strg "General"
Strg "None"
Strg "Fake Light"
Strg "Distant Lights"
Strg "Shadow Intesity"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Self Shadow"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Offset: "
Strg "Rotate: "
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Scale: "
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Global Scale: "
Strg ""
Strg ""
Strg "X"
Strg "Y"
Strg "Z"
Strg "Noise by"
Strg "Edit Text"
Strg "Shuffle"
Strg ""
Strg "3D Shape"
Strg "Ramp Off: Presets"
}
Node {
RsID 401
Strg "Blending Zone"
Strg "Core Density"
Strg "Core count"
Strg "Core/Noise"
Strg "Shuffle Core"
Strg "Custom Params"
}
Node {
RsID 402
Strg "Edge Smoothing"
Strg "Base Size"
Strg "Custom Params"
}
Node {
RsID 501
Strg ""
Strg ""
Strg "In Length"
Strg "In Width"
Strg "Flip"
}
Node {
RsID 503
Strg ""
Strg ""
Strg "In Length"
Strg "In Width"
}
Node {
RsID 504
Strg ""
Strg "Flip"
Strg ""
}
Node {
RsID 507
Strg ""
Strg "Dir 2"
Strg "Dir 1"
}
Node {
RsID 509
Strg ""
Strg ""
Strg "Center"
}
Node {
RsID 202
Strg "Common Params"
Strg "Base Size"
Strg "Edge Smoothing"
Strg "Rising Smoke Custom Params"
}
Node {
RsID 403
Strg "Custom Params"
}
Node {
RsID 400
Strg "Acceleration"
Strg "Fire Custom Params"
}
Node {
RsID 505
Strg ""
Strg ""
}
Node {
RsID 510
Strg "Y"
Strg "X"
Strg "Z"
}
Node {
RsID 508
Strg "Y"
Strg "X"
Strg "Z"
Strg "Shuffle"
Strg "X"
Strg "Y"
Strg "Z"
Strg "Offset: "
Strg "Rotate: "
Strg "Scale: "
Strg "Global Scale: "
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Build-In Noise"
Strg "Use shader : "
}
Node {
RsID 128
}
Node {
RsID 316
Strg "Balloon"
}
Node {
RsID 301
}
Node {
RsID 502
Strg "Phase"
Strg ""
Strg "Count"
Strg ""
Strg "Planar A"
Strg "Planar B"
Strg "Radial"
Strg "Axial"
}
Node {
RsID 200
Strg "Common Params"
Strg "Acceleration"
Strg "Fire Custom Params"
}
Node {
RsID 203
Strg "Common Params"
Strg "Smog Custom Params"
}
Node {
RsID 351
Strg "Mesh Name"
Strg "Edit Text"
}
Node {
RsID 201
Strg "Common Params"
Strg "Shuffle Core"
Strg "Core Weight"
Strg "Core complexity"
Strg "Blending Zone"
Strg "Core Density"
Strg "Cloud Custom Params"
}
Node {
RsID 306
Strg "Ramp Off: Presets"
Strg "+ Half Sphere Up"
Strg "0"
Strg ""
Strg "+ Half Sphere Down"
Strg "- Half Sphere Up"
Strg "- Half Sphere Down"
Strg ""
Strg ""
Strg ""
Strg "+ X Cylinder"
Strg ""
Strg "+ Y Cylinder"
Strg "+ Z Cylinder"
Strg "- X Cylinder"
Strg "- Y Cylinder"
Strg "- Z Cylinder"
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg "+ X Distance"
Strg "+ Y Distance"
Strg "+ Z Distance"
Strg "- X Distance"
Strg "- Y Distance"
Strg "- Z Distance"
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg "Ramp Off: Custom"
Strg "3D Mesh: 
Use a geometry to shape the volumetric primitive.

Ramp Off:
Select one of the presets or use the custom settings to create a density ramp off on the volume primitive."
Strg "Primitive name:"
Strg "Smoothing: "
Strg "3D Mesh"
}
Node {
RsID 307
Strg "Density/Variation"
Strg "Volume Color"
Strg "The volume can be colored by either a gradient (using the density and/or the variation to pick the color) or a shader from the scene that will overrride all other parameters."
Strg "+ Half Sphere Up"
Strg "0"
Strg ""
Strg "+ Half Sphere Down"
Strg "- Half Sphere Up"
Strg "- Half Sphere Down"
Strg ""
Strg ""
Strg ""
Strg "+ X Cylinder"
Strg ""
Strg "+ Y Cylinder"
Strg "+ Z Cylinder"
Strg "- X Cylinder"
Strg "- Y Cylinder"
Strg "- Z Cylinder"
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg "+ X Distance"
Strg "+ Y Distance"
Strg "+ Z Distance"
Strg "- X Distance"
Strg "- Y Distance"
Strg "- Z Distance"
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg "Variation: Custom"
Strg "Variation: Presets"
Strg "Override"
}
Node {
RsID 305
Strg "Quality"
Strg "Density"
Strg "Intensity"
Strg "Smooth"
Strg "General"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Offset: "
Strg "Rotate: "
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Scale: "
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Global Scale: "
Strg ""
Strg ""
Strg "X"
Strg "Y"
Strg "Z"
Strg "Noise by"
Strg "Edit Text"
Strg "Shuffle"
Strg ""
Strg "3D Shape"
Strg "Diffuse Lighting"
Strg "None"
Strg "Fake Light"
Strg "Distant Lights"
Strg "Shadow Intesity"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Self Shadow"
Strg "Deformers"
}
Dlog {
RsID 350
Strg ""
Strg ""
Strg ""
Strg ""
Strg "_"
Strg "_"
Strg "_"
Strg "Enter your serial number here and click OK."
Strg "Primivol Serial Number"
}
STR {
RsID 310
Strg "Controls the number of slices in the volume"
Strg "Blur the slices to remove the visible line artifacts"
Strg "High density makes the gas more opac to light"
Strg "Hight intensity makes the gas brighter"
Strg "Choose a ramp-off preset here or switch to the modeler room to access the custom settings"
Strg "No Ramp Off"
Strg "Spherical Ramp Off"
Strg "Cylindrical Ramp Off"
Strg "Zero Edge Ramp Off"
Strg "Tube Ramp Off"
Strg "Height Ramp Off"
Strg "Choose a build-in noise or an existing 3D shader to define the gas shape"
Strg "Shuffle the build-in noise"
Strg "fractal depth for the build-in noise"
Strg "Contrast of the 3D shape"
Strg "Brightness of the 3D shape"
Strg "X position of the 3D shape"
Strg "Y position of the 3D shape"
Strg "Z position of the 3D shape"
Strg "X rotation of the 3D shape"
Strg "Y rotation of the 3D shape"
Strg "Z rotation of the 3D shape"
Strg "X scaling of the 3D shape"
Strg "Y scaling of the 3D shape"
Strg "Z scaling of the 3D shape"
Strg "Global scaling of the 3D shape"
Strg "No Self Shadow (fast)"
Strg "Use a fake light to simulate the self shadow"
Strg "Use the distant lights of the scene to compute the soft shadow. The scene must countains distant, sun or moon light to have a self shadow on the volume."
Strg "X direction of the fake light"
Strg "Y direction of the fake light"
Strg "Z direction of the fake light"
Strg "Shadow color: color vary with the intensity of the shadow"
Strg "Limit the maximal intensity of the self shadow"
Strg "Controls the acceleration of the flame with the altitude"
Strg "Fire color presets"
Strg "Cloud type: control the way the 3D shape (noise) is blend with the core of the cloud"
Strg "Noise only the blending zone"
Strg "Noise the blending zone and arround the core"
Strg "Noise inside the core"
Strg "Shuffles the shape of the core"
Strg "Set the Core importance versus the noise from the 3D Shape panel"
Strg "Controls the complexity of the core (increase the number of core elements)"
Strg "Determines the size of the blending area between the outside of the core and its inside"
Strg "Controls the density of the core (opacity)"
Strg "Controls the diameter at the base of the column"
Strg "Controls the ramp off of the intensity away from the z axis"
Strg "Strength"
Strg "Limit"
Strg "Radius"
Strg "Angle"
Strg "Offset in the normal direction"
Strg "Noise amplitude in the X axis"
Strg "Noise amplitude in the Y axis"
Strg "Noise amplitude in the Z axis"
Strg "Shuffle the build-in noise"
Strg "Scale the build-in noise"
Strg "Override the build-in noise with any shader of the scene"
Strg "Position the center of the stretching between the 2 limits"
Strg "Controls the begining and the end of the ramp off"
Strg "Choose a shader to override the color settings. The shader must be a 3D shader to be effective."
Strg "Controls the influence of the density over the variation for the choice of the color"
Strg "Smog color presets"
Strg "SImulates a duffuse lighting inside the volume by attenuating the intensity of the shadow in lighter density areas"
Strg "Fire color ramp preset"
Strg "Smog color ramp preset"
}
STR {
RsID 300
Strg "GasData.dta"
Strg "Compute Selfshadows"
Strg "Plasma"
Strg "Turbulence"
Strg "Ridged Turbulence"
Strg "Noise"
Strg "GasData.dta"
Strg "None"
Strg "Edit Volume Primitive"
Strg "The scene doesn't countain any distant light: the volume won't have any self shadow."
Strg "Primivol demo version is installed:A red and a green sphere will be displayed in the corners of the primitive. Also Primivol will only evaluate a limited number of values, after that it won't render the volumetric primitives until you restart Carrara."
}
COMP {
RsID 200
Strg "Primivol: Fire"
Strg "Inagoni Volume"
}
COMP {
RsID 203
Strg "Primivol: Fog"
Strg "Inagoni Volume"
}
COMP {
RsID 202
Strg "Primivol: Rising Smoke"
Strg "Inagoni Volume"
}
COMP {
RsID 201
Strg "Primivol: Clouds"
Strg "Inagoni Volume"
}
COMP {
RsID 300
Strg "Gas Common Part"
Strg ""
}
COMP {
RsID 310
Strg "Shader Popup Part"
Strg ""
}
COMP {
RsID 320
Strg "Shader Chooser Part"
Strg ""
}
COMP {
RsID 330
Strg "Mesh Popup Part"
Strg ""
}
COMP {
RsID 340
Strg "Mesh Chooser Part"
Strg ""
}
COMP {
RsID 501
Strg "Taper"
Strg "Modifiers # 32"
}
COMP {
RsID 502
Strg "Wave"
Strg "Modifiers # 32"
}
COMP {
RsID 503
Strg "Bulge"
Strg "Modifiers # 32"
}
COMP {
RsID 504
Strg "Punch"
Strg "Modifiers # 32"
}
COMP {
RsID 505
Strg "Twist"
Strg "Modifiers # 32"
}
COMP {
RsID 507
Strg "Shift"
Strg "Modifiers # 32"
}
COMP {
RsID 508
Strg "Noise"
Strg "Modifiers # 32"
}
COMP {
RsID 509
Strg "Stretch"
Strg "Modifiers # 32"
}
COMP {
RsID 510
Strg "Scale"
Strg "Modifiers # 32"
}
PMap {
RsID 200
Strg "Primitive Size"
Strg "Global Scaling"
Strg "X Scaling"
Strg "Y Scaling"
Strg "Z Scaling"
Strg "X Offset"
Strg "Y Offset"
Strg "Z Offset"
Strg "X Rotation"
Strg "Y Rotation"
Strg "Z Rotation"
Strg "Smooth"
Strg "Quality"
Strg "Density"
Strg "Self Intensity"
Strg "Seed"
Strg "Fractal Depth"
Strg "Contrast"
Strg "Brightness"
Strg "Shader Name"
Strg "Custom Index"
Strg "Tree element Name"
Strg "Custom mesh Index"
Strg "Mesh Smoothing"
Strg "Self Shadow Type"
Strg "Self Shadow Intensity"
Strg "Fake Diffuse Lighting"
Strg "Shadow Color Gradient"
Strg "Fake Light Direction X"
Strg "Fake Light Direction Y"
Strg "Fake Light Direction Z"
Strg "Gas Color Gradient"
Strg "Color Ramp Off Flag"
Strg "Color repartition"
Strg "Positive Half Sphere Up"
Strg "Positive Half Sphere Down"
Strg "Negative Half Sphere Up"
Strg "Negative Half Sphere Down"
Strg "Positive X Cylindrical"
Strg "Positive Y Cylindrical"
Strg "Positive Z Cylindrical"
Strg "Negative X Cylindrical"
Strg "Negative Y Cylindrical"
Strg "Negative Z Cylindrical"
Strg "X positive Ramp"
Strg "Y positive Ramp"
Strg "Z positive Ramp"
Strg "X Negative Ramp"
Strg "Y Negative Ramp"
Strg "Z Negative Ramp"
Strg "Shader Name"
Strg "Custom shader Index"
Strg "Ramp Off Flag"
Strg "Positive Half Sphere Up"
Strg "Positive Half Sphere Down"
Strg "Negative Half Sphere Up"
Strg "Negative Half Sphere Down"
Strg "Positive X Cylindrical"
Strg "Positive Y Cylindrical"
Strg "Positive Z Cylindrical"
Strg "Negative X Cylindrical"
Strg "Negative Y Cylindrical"
Strg "Negative Z Cylindrical"
Strg "X positive Ramp"
Strg "Y positive Ramp"
Strg "Z positive Ramp"
Strg "X Negative Ramp"
Strg "Y Negative Ramp"
Strg "Z Negative Ramp"
Strg "Deformers"
Strg "Raising Acceleration"
}
PMap {
RsID 203
Strg "Primitive Size"
Strg "Global Scaling"
Strg "X Scaling"
Strg "Y Scaling"
Strg "Z Scaling"
Strg "X Offset"
Strg "Y Offset"
Strg "Z Offset"
Strg "X Rotation"
Strg "Y Rotation"
Strg "Z Rotation"
Strg "Smooth"
Strg "Quality"
Strg "Density"
Strg "Self Intensity"
Strg "Seed"
Strg "Fractal Depth"
Strg "Contrast"
Strg "Brightness"
Strg "Shader Name"
Strg "Custom Index"
Strg "Tree element Name"
Strg "Custom mesh Index"
Strg "Mesh Smoothing"
Strg "Self Shadow Type"
Strg "Self Shadow Intensity"
Strg "Fake Diffuse Lighting"
Strg "Shadow Color Gradient"
Strg "Fake Light Direction X"
Strg "Fake Light Direction Y"
Strg "Fake Light Direction Z"
Strg "Gas Color Gradient"
Strg "Color Ramp Off Flag"
Strg "Color repartition"
Strg "Positive Half Sphere Up"
Strg "Positive Half Sphere Down"
Strg "Negative Half Sphere Up"
Strg "Negative Half Sphere Down"
Strg "Positive X Cylindrical"
Strg "Positive Y Cylindrical"
Strg "Positive Z Cylindrical"
Strg "Negative X Cylindrical"
Strg "Negative Y Cylindrical"
Strg "Negative Z Cylindrical"
Strg "X positive Ramp"
Strg "Y positive Ramp"
Strg "Z positive Ramp"
Strg "X Negative Ramp"
Strg "Y Negative Ramp"
Strg "Z Negative Ramp"
Strg "Shader Name"
Strg "Custom shader Index"
Strg "Ramp Off Flag"
Strg "Positive Half Sphere Up"
Strg "Positive Half Sphere Down"
Strg "Negative Half Sphere Up"
Strg "Negative Half Sphere Down"
Strg "Positive X Cylindrical"
Strg "Positive Y Cylindrical"
Strg "Positive Z Cylindrical"
Strg "Negative X Cylindrical"
Strg "Negative Y Cylindrical"
Strg "Negative Z Cylindrical"
Strg "X positive Ramp"
Strg "Y positive Ramp"
Strg "Z positive Ramp"
Strg "X Negative Ramp"
Strg "Y Negative Ramp"
Strg "Z Negative Ramp"
Strg "Deformers"
}
PMap {
RsID 202
Strg "Primitive Size"
Strg "Global Scaling"
Strg "X Scaling"
Strg "Y Scaling"
Strg "Z Scaling"
Strg "X Offset"
Strg "Y Offset"
Strg "Z Offset"
Strg "X Rotation"
Strg "Y Rotation"
Strg "Z Rotation"
Strg "Smooth"
Strg "Quality"
Strg "Density"
Strg "Self Intensity"
Strg "Seed"
Strg "Fractal Depth"
Strg "Contrast"
Strg "Brightness"
Strg "Shader Name"
Strg "Custom Index"
Strg "Tree element Name"
Strg "Custom mesh Index"
Strg "Mesh Smoothing"
Strg "Self Shadow Type"
Strg "Self Shadow Intensity"
Strg "Fake Diffuse Lighting"
Strg "Shadow Color Gradient"
Strg "Fake Light Direction X"
Strg "Fake Light Direction Y"
Strg "Fake Light Direction Z"
Strg "Gas Color Gradient"
Strg "Color Ramp Off Flag"
Strg "Color repartition"
Strg "Positive Half Sphere Up"
Strg "Positive Half Sphere Down"
Strg "Negative Half Sphere Up"
Strg "Negative Half Sphere Down"
Strg "Positive X Cylindrical"
Strg "Positive Y Cylindrical"
Strg "Positive Z Cylindrical"
Strg "Negative X Cylindrical"
Strg "Negative Y Cylindrical"
Strg "Negative Z Cylindrical"
Strg "X positive Ramp"
Strg "Y positive Ramp"
Strg "Z positive Ramp"
Strg "X Negative Ramp"
Strg "Y Negative Ramp"
Strg "Z Negative Ramp"
Strg "Shader Name"
Strg "Custom shader Index"
Strg "Ramp Off Flag"
Strg "Positive Half Sphere Up"
Strg "Positive Half Sphere Down"
Strg "Negative Half Sphere Up"
Strg "Negative Half Sphere Down"
Strg "Positive X Cylindrical"
Strg "Positive Y Cylindrical"
Strg "Positive Z Cylindrical"
Strg "Negative X Cylindrical"
Strg "Negative Y Cylindrical"
Strg "Negative Z Cylindrical"
Strg "X positive Ramp"
Strg "Y positive Ramp"
Strg "Z positive Ramp"
Strg "X Negative Ramp"
Strg "Y Negative Ramp"
Strg "Z Negative Ramp"
Strg "Deformers"
Strg "Rising Diameter"
Strg "Rising Ramp"
}
PMap {
RsID 201
Strg "Primitive Size"
Strg "Global Scaling"
Strg "X Scaling"
Strg "Y Scaling"
Strg "Z Scaling"
Strg "X Offset"
Strg "Y Offset"
Strg "Z Offset"
Strg "X Rotation"
Strg "Y Rotation"
Strg "Z Rotation"
Strg "Smooth"
Strg "Quality"
Strg "Density"
Strg "Self Intensity"
Strg "Seed"
Strg "Fractal Depth"
Strg "Contrast"
Strg "Brightness"
Strg "Shader Name"
Strg "Custom Index"
Strg "Tree element Name"
Strg "Custom mesh Index"
Strg "Mesh Smoothing"
Strg "Self Shadow Type"
Strg "Self Shadow Intensity"
Strg "Fake Diffuse Lighting"
Strg "Shadow Color Gradient"
Strg "Fake Light Direction X"
Strg "Fake Light Direction Y"
Strg "Fake Light Direction Z"
Strg "Gas Color Gradient"
Strg "Color Ramp Off Flag"
Strg "Color repartition"
Strg "Positive Half Sphere Up"
Strg "Positive Half Sphere Down"
Strg "Negative Half Sphere Up"
Strg "Negative Half Sphere Down"
Strg "Positive X Cylindrical"
Strg "Positive Y Cylindrical"
Strg "Positive Z Cylindrical"
Strg "Negative X Cylindrical"
Strg "Negative Y Cylindrical"
Strg "Negative Z Cylindrical"
Strg "X positive Ramp"
Strg "Y positive Ramp"
Strg "Z positive Ramp"
Strg "X Negative Ramp"
Strg "Y Negative Ramp"
Strg "Z Negative Ramp"
Strg "Shader Name"
Strg "Custom shader Index"
Strg "Ramp Off Flag"
Strg "Positive Half Sphere Up"
Strg "Positive Half Sphere Down"
Strg "Negative Half Sphere Up"
Strg "Negative Half Sphere Down"
Strg "Positive X Cylindrical"
Strg "Positive Y Cylindrical"
Strg "Positive Z Cylindrical"
Strg "Negative X Cylindrical"
Strg "Negative Y Cylindrical"
Strg "Negative Z Cylindrical"
Strg "X positive Ramp"
Strg "Y positive Ramp"
Strg "Z positive Ramp"
Strg "X Negative Ramp"
Strg "Y Negative Ramp"
Strg "Z Negative Ramp"
Strg "Deformers"
Strg "Sphere count"
Strg "Sphere seed"
Strg "Mix type"
Strg "Blend dist"
Strg "Sphere Coeff"
Strg "Core Density"
}
PMap {
RsID 501
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
}
PMap {
RsID 502
Strg "Strength"
Strg "Wave Count"
Strg "Wave Phase"
Strg ""
Strg ""
Strg "Type"
}
PMap {
RsID 503
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
}
PMap {
RsID 504
Strg "Strength"
Strg "Radius"
Strg "Axis"
Strg "Apply on other side"
}
PMap {
RsID 505
Strg "Angle"
Strg ""
Strg "Axis"
}
PMap {
RsID 507
Strg "Strength U"
Strg "Strength V"
Strg ""
Strg "Axis"
}
PMap {
RsID 508
Strg "Strength X"
Strg "Strength Y"
Strg "Strength Z"
Strg "Global Scaling"
Strg "X Scaling"
Strg "Y Scaling"
Strg "Z Scaling"
Strg "X Offset"
Strg "Y Offset"
Strg "Z Offset"
Strg "X Rotation"
Strg "Y Rotation"
Strg "Z Rotation"
Strg "seed"
Strg "Shader Name"
Strg "Custom shader Index"
}
PMap {
RsID 509
Strg "Strength"
Strg "Center"
Strg ""
Strg ""
}
PMap {
RsID 510
Strg "Scale X"
Strg "Scale Y"
Strg "Scale Z"
}
TABS {
RsID 300
Strg "Description"
Strg "Deformation"
}
TABS {
RsID 301
Strg "General"
Strg "Ramp Off"
Strg "Color"
}
